A Preview of Ni no Kuni II: Revenant Kingdom

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A Beautifully Created Sequel

 

The RPG series of Ni no Kuni provides excellent story telling with a one-of-a-kind combat system and a lovable cast of characters. Level-5 delivered a stunning showcase of artistic design, a striking musical score and a riveting story in their award-winning series, and now – announced at the Playstation Experience back in 2015 – Ni no Kuni II: Revenant Kingdom – is set to hit its highly anticipated global release near the start of next year.

Wrath of the White Witch

In Ni no Kuni: Wrath of the White Witch players take on the role of a precarious little boy by the name of Oliver. Displayed in cutesy anime style visuals, the tale tells of evil in another world which is inherently connected to the world Oliver resides in. After a wave of gripping cut scenes and small gameplay bits introducing the player to the physics, the tale takes a turn and Oliver is thrust into an unimaginable world with his new companion, Drippy.

Join the boy king – Evan Pettiwhisker Tildrum – from the cat tribe, and his newest allies, Roland and Tani.

This unique RPG borrowed some of the best facets found in traditional games of the same category, and connected to players with an unrivaled experience. With an enchanting story about a boy traveling to the great beyond in attempt to bring his beloved mother back to life, Ni no Kuni: Wrath of the White Witch introduced the western audience of the gaming community to the whimsical life of a charming boy and his friends.

Following the two worlds entangled by fate, the helpful fairy friend to Oliver – Drippy – relays the existence of soul-mates between each dimension. Oliver’s late mother shared a striking resemblance to the great sage, Alicia, as they were thought to have been soul mates. Captured by the vile wizard, Shadar, Oliver hopes to rescue Alicia to return his mother, Allie, back to the world of the living. Learning magic, conjuring familiars and increasing their strength, Oliver embarks on a journey that no other boy his age could fathom.

Wrath of the White Witch told the story of a boy Oliver, and his tale to bring his dear mother back to the living world.
A Child King and His Kingdom

With the acclaimed praise and success of the Ni no Kuni Japanese franchise, the western audience took in the charming title graciously. With the success of Wrath of the White Witch, garnering impressive scores from almost every gaming news source, Level-5 introduced the follow-up title, Ni no Kuni II: Revenant Kingdom. Taking place far passed its predecessor, fans will find themselves in the midst of another gripping story following Evan Pettiwhisker Tildrum, and his journey to reclaim his kingdom.

Taking place some hundreds of years after Wrath of the White Witch, Evan hails from the cat tribe infused with a war against the rival mouse tribe. Usurped from his throne, the child ruler of his own kingdom – Evan Pettiwhisker Tildrum – joins up with his new friends, Roland and Tani. Together they embark on a journey to fight against a slew of monsters and return the kingdom to the child king, Evan.

The world of Revenant Kingdom is vast and beautifully designed with the same style of visuals from Wrath of the White Witch.
Much-Anticipated Combat Changes

One element found at the heart of the original Ni no Kuni titles is the combination of turn based strategy and action oriented combat. Players could manually control Oliver and his party during battle, but selecting attack, defense or magic worked like a turn base RPG. This left combat, especially to western players, tedious and slower paced than other real-time combat titles.

Fortunately for the broad audience who dive deep into action/RPG combat mechanics, Ni no Kuni II: Revenant Kingdom is adopting the popular combat style. Players of Revenant Kingdom will be able to swing away with a variety of moves and combos, as well as useful magic skills and defensive manuevers. However, there is a second, tactical form of combat known as, skirmishes. Acting as a strategic form of battle, players will be able to command troops while they march onward towards a specific objective.

The combat system has been re-imagined to create faster, more adrenaline inducing battles.

Each troop has special weaponry and fight differently against various foes in the game. This adds a sense of depth to the entire combat system, keeping the strategy side to the face-lifted action oriented combat mechanics.The battle system alone in the sequel title is stacked with interesting strategies and quick-paced combat action, something many players who couldn’t quite grasp the slower form of the turn base system have been craving for since the release.

Bringing Back a Few Familiar Faces

The overall structure of Revenant Kingdom looks to follow the same guidelines as the titles that came before it in the series. There will be plenty of side quests, open field battles with a new, more appealing battle system, villages to mingle in, open worlds to explore and a main questline that is sure to be filled with heart, charm and intrigue. Ni no Kuni brings a much appreciated RPG style to the gaming community, and with the sequel comes Studio Gibhli’s – Yoshiyuki Momose‘s – ever-so beautiful art direction and the same musical composer from Wrath of the White Witch, Joe Hisaishi. Though the studio won’t be taking part in the sequel, it’s comforting to know that some of the major pieces of the original formula will still be accounted for.

Ni no Kuni struck fans across the globe in 2013 with Wrath of the White Witch. Though there were a few DS titles to release in Japan beforehand to intially introduce the series, Ni no Kuni really started to take off after its western release. The development team is primed and ready to appease more players in a broader audience the second time around; with an advanced combat system combined with more of the alluring visuals and storyline, Ni no Kuni II: Revenant Kingdom is looking sharper than ever.

Join Evan Pettiwhisker Tildrum and his new allies Roland and Tani in Ni no Kuni II: Revenant Kingdom, available at the start of next year, on January 19th on the PS4 and PC.

 

 

 

This post was provided by Chris from Dpad Joy.

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